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[WIP] Mario Worker: Community Edition

Scheduled Pinned Locked Moved Mario Worker
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  • JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by
    #11

    Devlog:

    • Added support for translations
    • Switching between editing categories now stores selected object for the previous category, like in MWR
    • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
    • Added power-ups to the object list menu
    • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
    • Overworld music is now playing in levels (testing feature)
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    • JUE13J JUE13 moved this topic from Mario Forever on
    • JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by
      #12

      Devlog:

      • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
        • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
      • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
      • Added an option to make wide screen levels, available in the same "Experimental" tab
      • Some editor settings are now saved between sessions
        • Some of them have had their default values changed
      • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
      • Added some simple decoration to showcase how it works
      • New "Special" objects: Start Player Position, and Finish Line
      • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
        • Previously this was only implemented for tiles
      • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
        • Tiles will still have a 32x32 grid without offsets for performance reasons
        • Some settings for tiles will be more customizable in the future
      • Tiles in the bottom panel are now sorted a little better
      • Mario can no longer go past the left border of the screen
        • There are no restrictions for the right border of the screen yet
      • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
        • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

      The prototype is going to be released in just a few days!!
      Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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      • P Offline
        P Offline
        P-Tux7
        wrote on last edited by
        #13

        Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

        -Goombud
        -Spike Top (red and blue)
        -Banzai Bill
        -Muncher
        -Monty Mole (two kinds, hopping and chasing)
        -Boo
        -Spike
        -Aimed Fireball/Iceball Piranha Plant (like SMB3)
        -Sledge Bro
        -Boom Boom and Para-Boom Boom

        Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

        I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

        alt text

        Enemies I am interested to sprite if you want:
        -Bony Beetle
        -Thwimp
        -Para-Beetle (SMB3)
        -Mega Mole
        -Sideways Thwomp
        -Other Super Mario Land enemies

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        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by JUE13
          #14

          Prototype Build 1 release!
          Youtube Video

          Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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          • human-foxstudioH Offline
            human-foxstudioH Offline
            human-foxstudio
            wrote on last edited by
            #15

            I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

            Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

            The ability to select multiple objects at once with a selection box.

            Different level goals - Flagpole, SMB3 box, pipes and etc.

            Enemies from other Mario games.

            Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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            • Yoshi50WindowsY Offline
              Yoshi50WindowsY Offline
              Yoshi50Windows
              wrote on last edited by
              #16

              I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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              • L Offline
                L Offline
                LXS
                wrote on last edited by
                #17

                add what enemy

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                • dockyD Offline
                  dockyD Offline
                  docky
                  wrote on last edited by
                  #18

                  i wanna see the polish language in this game (not available yet)

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                  • WSWW Offline
                    WSWW Offline
                    WSW
                    wrote on last edited by
                    #19

                    Would MW:CE be ported to mobile platforms?

                    JUE13J 1 Reply Last reply
                    0
                    • WSWW WSW

                      Would MW:CE be ported to mobile platforms?

                      JUE13J Offline
                      JUE13J Offline
                      JUE13
                      Admin
                      wrote on last edited by
                      #20

                      @WSW It's not guaranteed, and it's one of the least important tasks to me

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