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[WIP] Mario Worker: Community Edition

Scheduled Pinned Locked Moved Mario Worker
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  • RunninPigeonR Offline
    RunninPigeonR Offline
    RunninPigeon
    wrote on last edited by
    #5

    when do you think this will be finished? cuz it looks amazing

    JUE13J 1 Reply Last reply
    0
    • RunninPigeonR RunninPigeon

      when do you think this will be finished? cuz it looks amazing

      JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by
      #6

      @RunninPigeon a prototype will be released soon

      1 Reply Last reply
      0
      • JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by JUE13
        #7

        Devlog from September 29:

        • Fully implemented tiles, can draw now
        • Tile selection shortcuts by scroll wheel and 1, 2, 3, 4 keys added
        • Tilemaps without any tiles are automatically deleted

        New editor tile system in action:
        https://rnx.su/index.php/s/XR3XWdfyCWAEYmL?dir=/

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        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by
          #8

          Devlog:

          • The gradient setting in level properties now actually works, and also some presets are available
          • Pressing H key in the editor sets player's position to mouse cursor (not saved in the level)
          • Picker tool now works with tiles, but not for objects yet. Also available by holding Ctrl and clicking a tile
          • Different sections can be explored in the editor now
          • The editor camera is now limited from (-640, -480) to (48640, 24480)
          • Added a button to center editor camera on the first screen of the current section
          • Added an editor option to erase any object of the selected category by right click. By default, it's off, only erasing objects of the same type
          • The cyan outline around the level is the in-game camera limit, the settings for which i will add later
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          • V Offline
            V Offline
            Vontar
            wrote on last edited by
            #9

            Amazing progress!! Really excited for the prototype

            1 Reply Last reply
            0
            • JUE13J Offline
              JUE13J Offline
              JUE13
              Admin
              wrote on last edited by
              #10

              YouTube now knows about this project too! Also showing some recent progress on video.
              Youtube Video

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              • JUE13J Offline
                JUE13J Offline
                JUE13
                Admin
                wrote on last edited by
                #11

                Devlog:

                • Added support for translations
                • Switching between editing categories now stores selected object for the previous category, like in MWR
                • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
                • Added power-ups to the object list menu
                • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
                • Overworld music is now playing in levels (testing feature)
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                • JUE13J JUE13 moved this topic from Mario Forever on
                • JUE13J Offline
                  JUE13J Offline
                  JUE13
                  Admin
                  wrote on last edited by
                  #12

                  Devlog:

                  • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
                    • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
                  • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
                  • Added an option to make wide screen levels, available in the same "Experimental" tab
                  • Some editor settings are now saved between sessions
                    • Some of them have had their default values changed
                  • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
                  • Added some simple decoration to showcase how it works
                  • New "Special" objects: Start Player Position, and Finish Line
                  • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
                    • Previously this was only implemented for tiles
                  • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
                    • Tiles will still have a 32x32 grid without offsets for performance reasons
                    • Some settings for tiles will be more customizable in the future
                  • Tiles in the bottom panel are now sorted a little better
                  • Mario can no longer go past the left border of the screen
                    • There are no restrictions for the right border of the screen yet
                  • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
                    • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

                  The prototype is going to be released in just a few days!!
                  Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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                  0
                  • P Offline
                    P Offline
                    P-Tux7
                    wrote on last edited by
                    #13

                    Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

                    -Goombud
                    -Spike Top (red and blue)
                    -Banzai Bill
                    -Muncher
                    -Monty Mole (two kinds, hopping and chasing)
                    -Boo
                    -Spike
                    -Aimed Fireball/Iceball Piranha Plant (like SMB3)
                    -Sledge Bro
                    -Boom Boom and Para-Boom Boom

                    Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

                    I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

                    alt text

                    Enemies I am interested to sprite if you want:
                    -Bony Beetle
                    -Thwimp
                    -Para-Beetle (SMB3)
                    -Mega Mole
                    -Sideways Thwomp
                    -Other Super Mario Land enemies

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                    0
                    • JUE13J Offline
                      JUE13J Offline
                      JUE13
                      Admin
                      wrote on last edited by JUE13
                      #14

                      Prototype Build 1 release!
                      Youtube Video

                      Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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                      • human-foxstudioH Offline
                        human-foxstudioH Offline
                        human-foxstudio
                        wrote on last edited by
                        #15

                        I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                        Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                        The ability to select multiple objects at once with a selection box.

                        Different level goals - Flagpole, SMB3 box, pipes and etc.

                        Enemies from other Mario games.

                        Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

                        1 Reply Last reply
                        0
                        • Yoshi50WindowsY Offline
                          Yoshi50WindowsY Offline
                          Yoshi50Windows
                          wrote on last edited by
                          #16

                          I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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                          0
                          • L Offline
                            L Offline
                            LXS
                            wrote on last edited by
                            #17

                            add what enemy

                            1 Reply Last reply
                            0
                            • dockyD Offline
                              dockyD Offline
                              docky
                              wrote on last edited by
                              #18

                              i wanna see the polish language in this game (not available yet)

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                              0
                              • WSWW Offline
                                WSWW Offline
                                WSW
                                wrote on last edited by
                                #19

                                Would MW:CE be ported to mobile platforms?

                                JUE13J 1 Reply Last reply
                                0
                                • WSWW WSW

                                  Would MW:CE be ported to mobile platforms?

                                  JUE13J Offline
                                  JUE13J Offline
                                  JUE13
                                  Admin
                                  wrote on last edited by
                                  #20

                                  @WSW It's not guaranteed, and it's one of the least important tasks to me

                                  1 Reply Last reply
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