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[WIP] Mario Worker: Community Edition

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  • RunninPigeonR RunninPigeon

    when do you think this will be finished? cuz it looks amazing

    JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by
    #6

    @RunninPigeon a prototype will be released soon

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    • JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by JUE13
      #7

      Devlog from September 29:

      • Fully implemented tiles, can draw now
      • Tile selection shortcuts by scroll wheel and 1, 2, 3, 4 keys added
      • Tilemaps without any tiles are automatically deleted

      New editor tile system in action:
      https://rnx.su/index.php/s/XR3XWdfyCWAEYmL?dir=/

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      • JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by
        #8

        Devlog:

        • The gradient setting in level properties now actually works, and also some presets are available
        • Pressing H key in the editor sets player's position to mouse cursor (not saved in the level)
        • Picker tool now works with tiles, but not for objects yet. Also available by holding Ctrl and clicking a tile
        • Different sections can be explored in the editor now
        • The editor camera is now limited from (-640, -480) to (48640, 24480)
        • Added a button to center editor camera on the first screen of the current section
        • Added an editor option to erase any object of the selected category by right click. By default, it's off, only erasing objects of the same type
        • The cyan outline around the level is the in-game camera limit, the settings for which i will add later
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        • V Offline
          V Offline
          Vontar
          wrote on last edited by
          #9

          Amazing progress!! Really excited for the prototype

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          • JUE13J Offline
            JUE13J Offline
            JUE13
            Admin
            wrote on last edited by
            #10

            YouTube now knows about this project too! Also showing some recent progress on video.
            Youtube Video

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            • JUE13J Offline
              JUE13J Offline
              JUE13
              Admin
              wrote on last edited by
              #11

              Devlog:

              • Added support for translations
              • Switching between editing categories now stores selected object for the previous category, like in MWR
              • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
              • Added power-ups to the object list menu
              • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
              • Overworld music is now playing in levels (testing feature)
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              • JUE13J JUE13 moved this topic from Mario Forever on
              • JUE13J Offline
                JUE13J Offline
                JUE13
                Admin
                wrote on last edited by
                #12

                Devlog:

                • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
                  • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
                • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
                • Added an option to make wide screen levels, available in the same "Experimental" tab
                • Some editor settings are now saved between sessions
                  • Some of them have had their default values changed
                • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
                • Added some simple decoration to showcase how it works
                • New "Special" objects: Start Player Position, and Finish Line
                • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
                  • Previously this was only implemented for tiles
                • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
                  • Tiles will still have a 32x32 grid without offsets for performance reasons
                  • Some settings for tiles will be more customizable in the future
                • Tiles in the bottom panel are now sorted a little better
                • Mario can no longer go past the left border of the screen
                  • There are no restrictions for the right border of the screen yet
                • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
                  • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

                The prototype is going to be released in just a few days!!
                Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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                • P Offline
                  P Offline
                  P-Tux7
                  wrote on last edited by
                  #13

                  Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

                  -Goombud
                  -Spike Top (red and blue)
                  -Banzai Bill
                  -Muncher
                  -Monty Mole (two kinds, hopping and chasing)
                  -Boo
                  -Spike
                  -Aimed Fireball/Iceball Piranha Plant (like SMB3)
                  -Sledge Bro
                  -Boom Boom and Para-Boom Boom

                  Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

                  I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

                  alt text

                  Enemies I am interested to sprite if you want:
                  -Bony Beetle
                  -Thwimp
                  -Para-Beetle (SMB3)
                  -Mega Mole
                  -Sideways Thwomp
                  -Other Super Mario Land enemies

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                  • JUE13J Offline
                    JUE13J Offline
                    JUE13
                    Admin
                    wrote on last edited by JUE13
                    #14

                    Prototype Build 1 release!
                    Youtube Video

                    Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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                    • human-foxstudioH Offline
                      human-foxstudioH Offline
                      human-foxstudio
                      wrote on last edited by
                      #15

                      I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                      Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                      The ability to select multiple objects at once with a selection box.

                      Different level goals - Flagpole, SMB3 box, pipes and etc.

                      Enemies from other Mario games.

                      Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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                      • Yoshi50WindowsY Offline
                        Yoshi50WindowsY Offline
                        Yoshi50Windows
                        wrote on last edited by
                        #16

                        I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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                        • L Offline
                          L Offline
                          LXS
                          wrote on last edited by
                          #17

                          add what enemy

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                          • dockyD Offline
                            dockyD Offline
                            docky
                            wrote on last edited by
                            #18

                            i wanna see the polish language in this game (not available yet)

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                            • WSWW Offline
                              WSWW Offline
                              WSW
                              wrote on last edited by
                              #19

                              Would MW:CE be ported to mobile platforms?

                              JUE13J 1 Reply Last reply
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                              • WSWW WSW

                                Would MW:CE be ported to mobile platforms?

                                JUE13J Offline
                                JUE13J Offline
                                JUE13
                                Admin
                                wrote on last edited by
                                #20

                                @WSW It's not guaranteed, and it's one of the least important tasks to me

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