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[WIP] Mario Worker: Community Edition

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  • JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by
    #4

    Devlog from September 28:

    • Made object picker have subcategories for better organization, which can be folded.
    • Tilesets are now actually shown in the object picker. Each subcategory corresponds to its own TileSet, where you can select an atlas with tiles. (Pipes will be in their own tileset)
      mwce-1.png
    • When you select an atlas from object picker, a menu at the bottom appears with tiles to be selected within the atlas.
      mwce-2.png
    • The tile drawing itself isn't ready yet, but you will be able to paint over other tilesets, as well as change the drawing order for the whole tileset.

    Alongside tilesets, there are some more changes:

    • Categories (which is what you choose between enemies, items, tiles, etc) are now independent of each other when drawing, so you can paint enemies over coins for example.
    • Objects now show a visible 32x32 interaction box in the level editor when placed, so that you know where to interact with it (the object sprite itself is only visual). These red boxes appear only if you have the corresponding category selected.
      • For example, the following image is in Enemies category:
        mwce-4.png
      • Here is the Items category:
        mwce-5.png
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    • RunninPigeonR Offline
      RunninPigeonR Offline
      RunninPigeon
      wrote on last edited by
      #5

      when do you think this will be finished? cuz it looks amazing

      JUE13J 1 Reply Last reply
      0
      • RunninPigeonR RunninPigeon

        when do you think this will be finished? cuz it looks amazing

        JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by
        #6

        @RunninPigeon a prototype will be released soon

        1 Reply Last reply
        0
        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by JUE13
          #7

          Devlog from September 29:

          • Fully implemented tiles, can draw now
          • Tile selection shortcuts by scroll wheel and 1, 2, 3, 4 keys added
          • Tilemaps without any tiles are automatically deleted

          New editor tile system in action:
          https://rnx.su/index.php/s/XR3XWdfyCWAEYmL?dir=/

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          1
          • JUE13J Offline
            JUE13J Offline
            JUE13
            Admin
            wrote on last edited by
            #8

            Devlog:

            • The gradient setting in level properties now actually works, and also some presets are available
            • Pressing H key in the editor sets player's position to mouse cursor (not saved in the level)
            • Picker tool now works with tiles, but not for objects yet. Also available by holding Ctrl and clicking a tile
            • Different sections can be explored in the editor now
            • The editor camera is now limited from (-640, -480) to (48640, 24480)
            • Added a button to center editor camera on the first screen of the current section
            • Added an editor option to erase any object of the selected category by right click. By default, it's off, only erasing objects of the same type
            • The cyan outline around the level is the in-game camera limit, the settings for which i will add later
            1 Reply Last reply
            1
            • V Offline
              V Offline
              Vontar
              wrote on last edited by
              #9

              Amazing progress!! Really excited for the prototype

              1 Reply Last reply
              0
              • JUE13J Offline
                JUE13J Offline
                JUE13
                Admin
                wrote on last edited by
                #10

                YouTube now knows about this project too! Also showing some recent progress on video.
                Youtube Video

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                0
                • JUE13J Offline
                  JUE13J Offline
                  JUE13
                  Admin
                  wrote on last edited by
                  #11

                  Devlog:

                  • Added support for translations
                  • Switching between editing categories now stores selected object for the previous category, like in MWR
                  • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
                  • Added power-ups to the object list menu
                  • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
                  • Overworld music is now playing in levels (testing feature)
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                  1
                  • JUE13J JUE13 moved this topic from Mario Forever on
                  • JUE13J Offline
                    JUE13J Offline
                    JUE13
                    Admin
                    wrote on last edited by
                    #12

                    Devlog:

                    • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
                      • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
                    • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
                    • Added an option to make wide screen levels, available in the same "Experimental" tab
                    • Some editor settings are now saved between sessions
                      • Some of them have had their default values changed
                    • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
                    • Added some simple decoration to showcase how it works
                    • New "Special" objects: Start Player Position, and Finish Line
                    • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
                      • Previously this was only implemented for tiles
                    • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
                      • Tiles will still have a 32x32 grid without offsets for performance reasons
                      • Some settings for tiles will be more customizable in the future
                    • Tiles in the bottom panel are now sorted a little better
                    • Mario can no longer go past the left border of the screen
                      • There are no restrictions for the right border of the screen yet
                    • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
                      • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

                    The prototype is going to be released in just a few days!!
                    Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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                    0
                    • P Offline
                      P Offline
                      P-Tux7
                      wrote on last edited by
                      #13

                      Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

                      -Goombud
                      -Spike Top (red and blue)
                      -Banzai Bill
                      -Muncher
                      -Monty Mole (two kinds, hopping and chasing)
                      -Boo
                      -Spike
                      -Aimed Fireball/Iceball Piranha Plant (like SMB3)
                      -Sledge Bro
                      -Boom Boom and Para-Boom Boom

                      Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

                      I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

                      alt text

                      Enemies I am interested to sprite if you want:
                      -Bony Beetle
                      -Thwimp
                      -Para-Beetle (SMB3)
                      -Mega Mole
                      -Sideways Thwomp
                      -Other Super Mario Land enemies

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                      0
                      • JUE13J Offline
                        JUE13J Offline
                        JUE13
                        Admin
                        wrote on last edited by JUE13
                        #14

                        Prototype Build 1 release!
                        Youtube Video

                        Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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                        0
                        • human-foxstudioH Offline
                          human-foxstudioH Offline
                          human-foxstudio
                          wrote on last edited by
                          #15

                          I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                          Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                          The ability to select multiple objects at once with a selection box.

                          Different level goals - Flagpole, SMB3 box, pipes and etc.

                          Enemies from other Mario games.

                          Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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                          0
                          • Yoshi50WindowsY Offline
                            Yoshi50WindowsY Offline
                            Yoshi50Windows
                            wrote on last edited by
                            #16

                            I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

                            1 Reply Last reply
                            0
                            • L Offline
                              L Offline
                              LXS
                              wrote on last edited by
                              #17

                              add what enemy

                              1 Reply Last reply
                              0
                              • dockyD Offline
                                dockyD Offline
                                docky
                                wrote on last edited by
                                #18

                                i wanna see the polish language in this game (not available yet)

                                1 Reply Last reply
                                0
                                • WSWW Offline
                                  WSWW Offline
                                  WSW
                                  wrote on last edited by
                                  #19

                                  Would MW:CE be ported to mobile platforms?

                                  JUE13J 1 Reply Last reply
                                  0
                                  • WSWW WSW

                                    Would MW:CE be ported to mobile platforms?

                                    JUE13J Offline
                                    JUE13J Offline
                                    JUE13
                                    Admin
                                    wrote on last edited by
                                    #20

                                    @WSW It's not guaranteed, and it's one of the least important tasks to me

                                    1 Reply Last reply
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