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[WIP] Mario Worker: Community Edition

Scheduled Pinned Locked Moved Mario Worker
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  • JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by
    #10

    YouTube now knows about this project too! Also showing some recent progress on video.
    Youtube Video

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    • JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by
      #11

      Devlog:

      • Added support for translations
      • Switching between editing categories now stores selected object for the previous category, like in MWR
      • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
      • Added power-ups to the object list menu
      • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
      • Overworld music is now playing in levels (testing feature)
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      • JUE13J JUE13 moved this topic from Mario Forever on
      • JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by
        #12

        Devlog:

        • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
          • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
        • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
        • Added an option to make wide screen levels, available in the same "Experimental" tab
        • Some editor settings are now saved between sessions
          • Some of them have had their default values changed
        • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
        • Added some simple decoration to showcase how it works
        • New "Special" objects: Start Player Position, and Finish Line
        • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
          • Previously this was only implemented for tiles
        • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
          • Tiles will still have a 32x32 grid without offsets for performance reasons
          • Some settings for tiles will be more customizable in the future
        • Tiles in the bottom panel are now sorted a little better
        • Mario can no longer go past the left border of the screen
          • There are no restrictions for the right border of the screen yet
        • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
          • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

        The prototype is going to be released in just a few days!!
        Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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        • P Offline
          P Offline
          P-Tux7
          wrote on last edited by
          #13

          Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

          -Goombud
          -Spike Top (red and blue)
          -Banzai Bill
          -Muncher
          -Monty Mole (two kinds, hopping and chasing)
          -Boo
          -Spike
          -Aimed Fireball/Iceball Piranha Plant (like SMB3)
          -Sledge Bro
          -Boom Boom and Para-Boom Boom

          Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

          I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

          alt text

          Enemies I am interested to sprite if you want:
          -Bony Beetle
          -Thwimp
          -Para-Beetle (SMB3)
          -Mega Mole
          -Sideways Thwomp
          -Other Super Mario Land enemies

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          • JUE13J Offline
            JUE13J Offline
            JUE13
            Admin
            wrote on last edited by JUE13
            #14

            Prototype Build 1 release!
            Youtube Video

            Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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            • human-foxstudioH Offline
              human-foxstudioH Offline
              human-foxstudio
              wrote on last edited by
              #15

              I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

              Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

              The ability to select multiple objects at once with a selection box.

              Different level goals - Flagpole, SMB3 box, pipes and etc.

              Enemies from other Mario games.

              Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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              • Yoshi50WindowsY Offline
                Yoshi50WindowsY Offline
                Yoshi50Windows
                wrote on last edited by
                #16

                I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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                • L Offline
                  L Offline
                  LXS
                  wrote on last edited by
                  #17

                  add what enemy

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                  • dockyD Offline
                    dockyD Offline
                    docky
                    wrote on last edited by
                    #18

                    i wanna see the polish language in this game (not available yet)

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                    • WSWW Offline
                      WSWW Offline
                      WSW
                      wrote on last edited by
                      #19

                      Would MW:CE be ported to mobile platforms?

                      JUE13J 1 Reply Last reply
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                      • WSWW WSW

                        Would MW:CE be ported to mobile platforms?

                        JUE13J Offline
                        JUE13J Offline
                        JUE13
                        Admin
                        wrote on last edited by
                        #20

                        @WSW It's not guaranteed, and it's one of the least important tasks to me

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