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[WIP] Mario Worker: Community Edition

Scheduled Pinned Locked Moved Mario Worker
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  • V Offline
    V Offline
    Vontar
    wrote on last edited by
    #9

    Amazing progress!! Really excited for the prototype

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    • JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by
      #10

      YouTube now knows about this project too! Also showing some recent progress on video.
      Youtube Video

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      0
      • JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by
        #11

        Devlog:

        • Added support for translations
        • Switching between editing categories now stores selected object for the previous category, like in MWR
        • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
        • Added power-ups to the object list menu
        • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
        • Overworld music is now playing in levels (testing feature)
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        • JUE13J JUE13 moved this topic from Mario Forever on
        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by
          #12

          Devlog:

          • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
            • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
          • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
          • Added an option to make wide screen levels, available in the same "Experimental" tab
          • Some editor settings are now saved between sessions
            • Some of them have had their default values changed
          • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
          • Added some simple decoration to showcase how it works
          • New "Special" objects: Start Player Position, and Finish Line
          • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
            • Previously this was only implemented for tiles
          • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
            • Tiles will still have a 32x32 grid without offsets for performance reasons
            • Some settings for tiles will be more customizable in the future
          • Tiles in the bottom panel are now sorted a little better
          • Mario can no longer go past the left border of the screen
            • There are no restrictions for the right border of the screen yet
          • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
            • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

          The prototype is going to be released in just a few days!!
          Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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          • P Offline
            P Offline
            P-Tux7
            wrote on last edited by
            #13

            Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

            -Goombud
            -Spike Top (red and blue)
            -Banzai Bill
            -Muncher
            -Monty Mole (two kinds, hopping and chasing)
            -Boo
            -Spike
            -Aimed Fireball/Iceball Piranha Plant (like SMB3)
            -Sledge Bro
            -Boom Boom and Para-Boom Boom

            Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

            I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

            alt text

            Enemies I am interested to sprite if you want:
            -Bony Beetle
            -Thwimp
            -Para-Beetle (SMB3)
            -Mega Mole
            -Sideways Thwomp
            -Other Super Mario Land enemies

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            • JUE13J Offline
              JUE13J Offline
              JUE13
              Admin
              wrote on last edited by JUE13
              #14

              Prototype Build 1 release!
              Youtube Video

              Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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              • human-foxstudioH Offline
                human-foxstudioH Offline
                human-foxstudio
                wrote on last edited by
                #15

                I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                The ability to select multiple objects at once with a selection box.

                Different level goals - Flagpole, SMB3 box, pipes and etc.

                Enemies from other Mario games.

                Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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                • Yoshi50WindowsY Offline
                  Yoshi50WindowsY Offline
                  Yoshi50Windows
                  wrote on last edited by
                  #16

                  I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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                  • L Offline
                    L Offline
                    LXS
                    wrote on last edited by
                    #17

                    add what enemy

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                    0
                    • dockyD Offline
                      dockyD Offline
                      docky
                      wrote on last edited by
                      #18

                      i wanna see the polish language in this game (not available yet)

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                      0
                      • WSWW Offline
                        WSWW Offline
                        WSW
                        wrote on last edited by
                        #19

                        Would MW:CE be ported to mobile platforms?

                        JUE13J 1 Reply Last reply
                        0
                        • WSWW WSW

                          Would MW:CE be ported to mobile platforms?

                          JUE13J Offline
                          JUE13J Offline
                          JUE13
                          Admin
                          wrote on last edited by
                          #20

                          @WSW It's not guaranteed, and it's one of the least important tasks to me

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