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[WIP] Mario Worker: Community Edition

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  • JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by
    #8

    Devlog:

    • The gradient setting in level properties now actually works, and also some presets are available
    • Pressing H key in the editor sets player's position to mouse cursor (not saved in the level)
    • Picker tool now works with tiles, but not for objects yet. Also available by holding Ctrl and clicking a tile
    • Different sections can be explored in the editor now
    • The editor camera is now limited from (-640, -480) to (48640, 24480)
    • Added a button to center editor camera on the first screen of the current section
    • Added an editor option to erase any object of the selected category by right click. By default, it's off, only erasing objects of the same type
    • The cyan outline around the level is the in-game camera limit, the settings for which i will add later
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    1
    • V Offline
      V Offline
      Vontar
      wrote on last edited by
      #9

      Amazing progress!! Really excited for the prototype

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      0
      • JUE13J Offline
        JUE13J Offline
        JUE13
        Admin
        wrote on last edited by
        #10

        YouTube now knows about this project too! Also showing some recent progress on video.
        Youtube Video

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        0
        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by
          #11

          Devlog:

          • Added support for translations
          • Switching between editing categories now stores selected object for the previous category, like in MWR
          • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
          • Added power-ups to the object list menu
          • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
          • Overworld music is now playing in levels (testing feature)
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          1
          • JUE13J JUE13 moved this topic from Mario Forever on
          • JUE13J Offline
            JUE13J Offline
            JUE13
            Admin
            wrote on last edited by
            #12

            Devlog:

            • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
              • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
            • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
            • Added an option to make wide screen levels, available in the same "Experimental" tab
            • Some editor settings are now saved between sessions
              • Some of them have had their default values changed
            • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
            • Added some simple decoration to showcase how it works
            • New "Special" objects: Start Player Position, and Finish Line
            • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
              • Previously this was only implemented for tiles
            • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
              • Tiles will still have a 32x32 grid without offsets for performance reasons
              • Some settings for tiles will be more customizable in the future
            • Tiles in the bottom panel are now sorted a little better
            • Mario can no longer go past the left border of the screen
              • There are no restrictions for the right border of the screen yet
            • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
              • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

            The prototype is going to be released in just a few days!!
            Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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            • P Offline
              P Offline
              P-Tux7
              wrote on last edited by
              #13

              Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

              -Goombud
              -Spike Top (red and blue)
              -Banzai Bill
              -Muncher
              -Monty Mole (two kinds, hopping and chasing)
              -Boo
              -Spike
              -Aimed Fireball/Iceball Piranha Plant (like SMB3)
              -Sledge Bro
              -Boom Boom and Para-Boom Boom

              Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

              I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

              alt text

              Enemies I am interested to sprite if you want:
              -Bony Beetle
              -Thwimp
              -Para-Beetle (SMB3)
              -Mega Mole
              -Sideways Thwomp
              -Other Super Mario Land enemies

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              0
              • JUE13J Offline
                JUE13J Offline
                JUE13
                Admin
                wrote on last edited by JUE13
                #14

                Prototype Build 1 release!
                Youtube Video

                Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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                0
                • human-foxstudioH Offline
                  human-foxstudioH Offline
                  human-foxstudio
                  wrote on last edited by
                  #15

                  I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                  Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                  The ability to select multiple objects at once with a selection box.

                  Different level goals - Flagpole, SMB3 box, pipes and etc.

                  Enemies from other Mario games.

                  Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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                  0
                  • Yoshi50WindowsY Offline
                    Yoshi50WindowsY Offline
                    Yoshi50Windows
                    wrote on last edited by
                    #16

                    I suggest to change "nĂ­vel" to "fase" in the PT-BR translation.

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                    0
                    • L Offline
                      L Offline
                      LXS
                      wrote on last edited by
                      #17

                      add what enemy

                      1 Reply Last reply
                      0
                      • dockyD Offline
                        dockyD Offline
                        docky
                        wrote on last edited by
                        #18

                        i wanna see the polish language in this game (not available yet)

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                        0
                        • WSWW Offline
                          WSWW Offline
                          WSW
                          wrote on last edited by
                          #19

                          Would MW:CE be ported to mobile platforms?

                          JUE13J 1 Reply Last reply
                          0
                          • WSWW WSW

                            Would MW:CE be ported to mobile platforms?

                            JUE13J Offline
                            JUE13J Offline
                            JUE13
                            Admin
                            wrote on last edited by
                            #20

                            @WSW It's not guaranteed, and it's one of the least important tasks to me

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