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[WIP] Mario Worker: Community Edition

Scheduled Pinned Locked Moved Mario Worker
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  • JUE13J Offline
    JUE13J Offline
    JUE13
    Admin
    wrote on last edited by JUE13
    #7

    Devlog from September 29:

    • Fully implemented tiles, can draw now
    • Tile selection shortcuts by scroll wheel and 1, 2, 3, 4 keys added
    • Tilemaps without any tiles are automatically deleted

    New editor tile system in action:
    https://rnx.su/index.php/s/XR3XWdfyCWAEYmL?dir=/

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    1
    • JUE13J Offline
      JUE13J Offline
      JUE13
      Admin
      wrote on last edited by
      #8

      Devlog:

      • The gradient setting in level properties now actually works, and also some presets are available
      • Pressing H key in the editor sets player's position to mouse cursor (not saved in the level)
      • Picker tool now works with tiles, but not for objects yet. Also available by holding Ctrl and clicking a tile
      • Different sections can be explored in the editor now
      • The editor camera is now limited from (-640, -480) to (48640, 24480)
      • Added a button to center editor camera on the first screen of the current section
      • Added an editor option to erase any object of the selected category by right click. By default, it's off, only erasing objects of the same type
      • The cyan outline around the level is the in-game camera limit, the settings for which i will add later
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      1
      • V Offline
        V Offline
        Vontar
        wrote on last edited by
        #9

        Amazing progress!! Really excited for the prototype

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        0
        • JUE13J Offline
          JUE13J Offline
          JUE13
          Admin
          wrote on last edited by
          #10

          YouTube now knows about this project too! Also showing some recent progress on video.
          Youtube Video

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          0
          • JUE13J Offline
            JUE13J Offline
            JUE13
            Admin
            wrote on last edited by
            #11

            Devlog:

            • Added support for translations
            • Switching between editing categories now stores selected object for the previous category, like in MWR
            • Holding Ctrl in the editor and pressing arrow keys now scrolls the camera like in MWR
            • Added power-ups to the object list menu
            • Power-ups can be inserted into Containers (question block and brick) by selecting the power-up to paint, hovering over a placed container and pressing left click
            • Overworld music is now playing in levels (testing feature)
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            • JUE13J JUE13 moved this topic from Mario Forever on
            • JUE13J Offline
              JUE13J Offline
              JUE13
              Admin
              wrote on last edited by
              #12

              Devlog:

              • Added translations to some languages: French, Portuguese (Brazilian), Russian, Turkish, Vietnamese, and Chinese (simplified)
                • Thanks to Sonilan, Ulvvis, Akanavy, Master 48, miyameon, Yaolinggui, and Yukana!
              • Added a temporary way to change camera limits of levels, available under "Experimental" tab in level properties. This will be reworked in the future
              • Added an option to make wide screen levels, available in the same "Experimental" tab
              • Some editor settings are now saved between sessions
                • Some of them have had their default values changed
              • Eraser Tool now works with tiles category, erasing tiles from all tile maps, in contrary to right clicking with Paint Tool
              • Added some simple decoration to showcase how it works
              • New "Special" objects: Start Player Position, and Finish Line
              • Added quick switching through objects using the mouse wheel or 1, 2, 3, 4 keys on keyboard, similar to MWR
                • Previously this was only implemented for tiles
              • Default grid settings for objects are now 16x16 pixels. Grid display has been adjusted to account for smaller grids
                • Tiles will still have a 32x32 grid without offsets for performance reasons
                • Some settings for tiles will be more customizable in the future
              • Tiles in the bottom panel are now sorted a little better
              • Mario can no longer go past the left border of the screen
                • There are no restrictions for the right border of the screen yet
              • The editor now supports high DPI displays, and will be scaled to 200% automatically for such screens
                • Can be overridden by editing editor_scale property in editor_config.thss file. Values below 0.5 are "Auto"; set to 1.0 for 100% scale (the default)

              The prototype is going to be released in just a few days!!
              Sorry for taking longer than what the video said. I will post a new video on YouTube when it releases, as well as another post in this thread.

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              0
              • P Offline
                P Offline
                P-Tux7
                wrote on last edited by
                #13

                Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

                -Goombud
                -Spike Top (red and blue)
                -Banzai Bill
                -Muncher
                -Monty Mole (two kinds, hopping and chasing)
                -Boo
                -Spike
                -Aimed Fireball/Iceball Piranha Plant (like SMB3)
                -Sledge Bro
                -Boom Boom and Para-Boom Boom

                Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

                I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

                alt text

                Enemies I am interested to sprite if you want:
                -Bony Beetle
                -Thwimp
                -Para-Beetle (SMB3)
                -Mega Mole
                -Sideways Thwomp
                -Other Super Mario Land enemies

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                • JUE13J Offline
                  JUE13J Offline
                  JUE13
                  Admin
                  wrote on last edited by JUE13
                  #14

                  Prototype Build 1 release!
                  Youtube Video

                  Download: https://rnx.su/index.php/s/JnE7kak24tYzz4X

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                  0
                  • human-foxstudioH Offline
                    human-foxstudioH Offline
                    human-foxstudio
                    wrote on last edited by
                    #15

                    I know this is only a prototype build, but I have a couple suggestions for features that I think should be either in an update or the full release:

                    Ctrl + Z and Ctrl +Y keys as Undo and Redo keys.

                    The ability to select multiple objects at once with a selection box.

                    Different level goals - Flagpole, SMB3 box, pipes and etc.

                    Enemies from other Mario games.

                    Visual effects in level, so people can recreate world 3-4 and do other cool stuff.

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                    0
                    • Yoshi50WindowsY Offline
                      Yoshi50WindowsY Offline
                      Yoshi50Windows
                      wrote on last edited by
                      #16

                      I suggest to change "nível" to "fase" in the PT-BR translation.

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                      0
                      • L Offline
                        L Offline
                        LXS
                        wrote on last edited by
                        #17

                        add what enemy

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                        0
                        • dockyD Offline
                          dockyD Offline
                          docky
                          wrote on last edited by
                          #18

                          i wanna see the polish language in this game (not available yet)

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                          0
                          • WSWW Offline
                            WSWW Offline
                            WSW
                            wrote on last edited by
                            #19

                            Would MW:CE be ported to mobile platforms?

                            JUE13J 1 Reply Last reply
                            0
                            • WSWW WSW

                              Would MW:CE be ported to mobile platforms?

                              JUE13J Offline
                              JUE13J Offline
                              JUE13
                              Admin
                              wrote on last edited by
                              #20

                              @WSW It's not guaranteed, and it's one of the least important tasks to me

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