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Mario Forever Space - International Mario Forever Forum
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P-Tux7

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  • [WIP] Mario Worker: Community Edition
    P P-Tux7

    Here is a sheet with some enemies I would suggest to be added: https://www.spriters-resource.com/custom_edited/mariocustoms/asset/136823/

    -Goombud
    -Spike Top (red and blue)
    -Banzai Bill
    -Muncher
    -Monty Mole (two kinds, hopping and chasing)
    -Boo
    -Spike
    -Aimed Fireball/Iceball Piranha Plant (like SMB3)
    -Sledge Bro
    -Boom Boom and Para-Boom Boom

    Also I'd like to suggest some para-enemies which doesn't require new sprites, such as the Para-Goomba and the Para-Spiny from Super Mario Maker.

    I also made a SMB1 Gao sprite for SMBX, maybe you can use that?

    alt text

    Enemies I am interested to sprite if you want:
    -Bony Beetle
    -Thwimp
    -Para-Beetle (SMB3)
    -Mega Mole
    -Sideways Thwomp
    -Other Super Mario Land enemies

    Mario Worker

  • Suggestion: Single-Hand Controls
    P P-Tux7

    A different way to control the game, so now you can play it with one hand.

    How to jump: Press up
    How to duck: Press down
    How to shoot a fireball: Press down, and you will shoot a fireball before you duck.
    How to run: Press the left or right twice within quick succession, like in Kirby games, and you will start running. Running will be turned off once you stop moving.

    Mario Forever: Community Edition

  • Suggestion: Alternate graphics modes
    P P-Tux7

    A suggestion for alternate ways to display the game:

    -Pixelated: The original SNES-version sprites. They are scaled up 2x to fit the size of Mario Forever.

    -HD: The SNES-version sprites now redrawn to be the size for Mario Forever, without smearing like in the original.

    I am willing to help with sprites for either of these ideas if they are accepted.

    Mario Forever: Community Edition
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