<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with guidelines]]></title><description><![CDATA[A list of topics that have been tagged with guidelines]]></description><link>https://marioforever.space/tags/guidelines</link><generator>RSS for Node</generator><lastBuildDate>Thu, 04 Jun 2026 02:25:03 GMT</lastBuildDate><atom:link href="https://marioforever.space/tags/guidelines.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Guidelines for Making Mod Threads | How to Install a Mod | Frequently Asked Questions]]></title><description><![CDATA[<h3>Introduction</h3>
<p dir="auto">This board is made for sharing modifications (mods) for Mario Forever: Community Edition.<br />
To learn how to make modifications, see <a href="https://wiki.godotmodding.com/" rel="nofollow ugc">https://wiki.godotmodding.com/</a>.</p>
<h3>Frequently Asked Questions</h3>
<ul>
<li>
<p dir="auto"><strong>How to install a mod?</strong><br />
In the game's folder, create a new folder named <code>mods</code> (or navigate to it if already exists) and put a downloaded ZIP archive inside. The mod will be loaded on the next launch of MF:CE. Make sure the mod is compatible with your game's version.</p>
</li>
<li>
<p dir="auto"><strong>What can mods do?</strong><br />
Mods allow to modify some of the game's contents or its functionality to distribute them easily.</p>
</li>
<li>
<p dir="auto"><strong>Isn't Decompilation prohibited?</strong><br />
Yes, but for games that provide mod support (MF:CE), it can be used to create mods. Distributing decompiled assets is still not allowed.<br />
For other fangames, decompilation is still <strong>strictly</strong> prohibited unless stated otherwise by the real author.</p>
</li>
<li>
<p dir="auto"><strong>I could not figure out how to structure my mod properly. Can I have an example?</strong><br />
Here is an example mod that adds a looped animation to the Minix area of Save Room and replaces an existing leaf graphic from Max quality with a different color: <a href="https://rnx.su/index.php/s/MFCE_ModExample" rel="nofollow ugc">https://rnx.su/index.php/s/MFCE_ModExample</a></p>
</li>
</ul>
<h3>Rules</h3>
<p dir="auto"><strong>Follow these rules before publishing your mod:</strong></p>
<ol>
<li>Distribution of decompiled game assets is NOT allowed.</li>
<li>Mario Minix should NOT be modified. Removing access to it is allowed.<br />
<strong>Note</strong>: If your mod happens to grant advantages in Mario Minix gameplay, make sure to block off the Minix pipe in save room and move away the pipe warp object so it cannot be reached.<br />
If the mod is purely graphical or only modifies audio and nothing else, this rule does not apply.</li>
<li>Your mod should NOT make any online requests to external websites or web servers, and should not modify existing vanilla online requests. If your mod needs to rely on that, let me know.</li>
<li>Your mod should NOT break Mario Forever Space rules.</li>
</ol>
<p dir="auto">Threads that do not follow rules <strong>will be deleted!</strong></p>
<h3>Mod Thread Guidelines</h3>
<p dir="auto">Here are some recommendations on how to properly organise your OP:</p>
<ul>
<li>Start with the title of your modification and main credits (developer, graphics, ideas).</li>
<li>Include couple of pictures to show off your work.</li>
<li>Explain what your mod does, what kind of content it modifies/removes/adds.</li>
<li>Tell which version(s) of the game your mod is compatible with. Don't just say "latest" - you should state the version explicitly.</li>
<li>If you want to include changelogs, it's preferable if you keep them outside your OP and include as either thread replies and/or something like github gist (with all appropriately linked in your OP).</li>
<li>Your download link in the OP should always go to the latest version of your work.</li>
</ul>
]]></description><link>https://marioforever.space/topic/48/guidelines-for-making-mod-threads-how-to-install-a-mod-frequently-asked-questions</link><guid isPermaLink="true">https://marioforever.space/topic/48/guidelines-for-making-mod-threads-how-to-install-a-mod-frequently-asked-questions</guid><dc:creator><![CDATA[JUE13]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Resources introduction. Tag Description. Crediting Rules.]]></title><description><![CDATA[<h1>Welcome to the resources category!</h1>
<p dir="auto">Resources board is dedicated for sharing everything useful for Mario fangame development.<br />
This post will serve you as a guide for this board.</p>
<h3>Tags</h3>
<p dir="auto">There are 5 tags that you can select from when making a thread in this category.</p>
<ul>
<li>GFX - Graphics.</li>
<li>Tool - Various programs and/or code for making the development process more convenient.</li>
<li>SFX - Sound effects and/or Music</li>
<li>Other - Resources that cannot be described with the tags above</li>
<li>Request - Looking for a tool/gfx/sfx, that is not present in this category</li>
</ul>
<h2>Always leave credits!</h2>
<p dir="auto">When sharing resources on this forum, make sure you have permission from original authors to share them here. Make sure to specify who is the original author and who should the fangame developer credit. Threads that don't follow crediting rules <strong>will be deleted!</strong></p>
]]></description><link>https://marioforever.space/topic/12/resources-introduction.-tag-description.-crediting-rules.</link><guid isPermaLink="true">https://marioforever.space/topic/12/resources-introduction.-tag-description.-crediting-rules.</guid><dc:creator><![CDATA[looper231]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Guidelines for Making Release Threads]]></title><description><![CDATA[<p dir="auto">Before you decide to make a thread about your project release, please refer to this thread as a recommendation for how to properly organise your OP.</p>
<p dir="auto">Your thread <strong>has to contain the Release tag.</strong> This way, the user has clear knowledge, that the game is downloadable. This also applies to unfinished/beta/demo versions of your games (as long as you provide a download link).</p>
<p dir="auto">Start with the title of your game and main credits (developer, graphics, level makers)</p>
<p dir="auto">Include couple of pictures to show off your work.</p>
<p dir="auto">Briefly explain what your game is about: What theme it follows? how many levels are there? How difficult is it?</p>
<p dir="auto">If you want to include changelogs, it's preferable if you keep them outside your OP and include as either thread replies and/or something like github gist (with all appropriately linked in your OP)</p>
<p dir="auto">Your download link in the OP should always go to the latest version of your work.</p>
<p dir="auto">Hope this helps<br />
Cheers!</p>
<ul>
<li>looper231</li>
</ul>
]]></description><link>https://marioforever.space/topic/10/guidelines-for-making-release-threads</link><guid isPermaLink="true">https://marioforever.space/topic/10/guidelines-for-making-release-threads</guid><dc:creator><![CDATA[looper231]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Mario Forever Space Rules]]></title><description><![CDATA[<p dir="auto"><strong>WARNING: This section is a Work In Progress (WIP) and may be changed in the future.</strong></p>
<h2>0. Important Legal Notice</h2>
<p dir="auto">The Mario Forever project and its community are non-commercial, fan-made initiatives. All original characters, assets, and the Super Mario Bros. franchise are copyright <img src="https://marioforever.space/assets/plugins/nodebb-plugin-emoji/emoji/apple/00a9.png?v=1fe0532066c" class="not-responsive emoji emoji-apple emoji--copyright" style="height:23px;width:auto;vertical-align:middle" title="©" alt="©" /> Nintendo. This project is free to play and is not created for any sort of profit or commercial use. We do not condone the commercial use of any fan-game engines or content derived from this community.</p>
<h2>1. Introduction &amp; Scope</h2>
<p dir="auto">This community is a platform for discussing the "Super Mario" fangame Mario Forever (MF), Mario Worker (MW), and all related derivative content. This includes, but is not limited to:</p>
<ul>
<li>The community website (this forum and its affiliates).</li>
<li>Various official affiliated groups (e.g., Discord servers).</li>
<li>Games and software such as the Mario Forever series, its derivative works, level creation, New Super Mario Forever, Mario Forever Galaxy, Mario Forever Block Party, Mario Forever Flash, and other Mario-related fangames.</li>
</ul>
<h2>2. General Behavior</h2>
<ul>
<li>Respect Everyone: Treat all members with respect. Do not harass, insult, bully, or make fun of other users or their creations.</li>
<li>No Toxicity: Avoid hostile, inflammatory, or deliberately annoying behavior. Maintain a positive and constructive environment.</li>
<li>No Provocation or Attacks: Provoking other users or launching personal attacks is strictly prohibited.</li>
<li>Use Common Sense: These rules are not exhaustive. If something is not stated here, it does not automatically mean it is permitted. The administration reserves the right to take action against any behavior deemed harmful to the community.</li>
</ul>
<h2>3. Content Restrictions</h2>
<ul>
<li>No NSFW Content: Absolutely no sexually explicit, graphically violent, or otherwise not-safe-for-work content is allowed.</li>
<li>No Illegal Content: Do not post or share any content that is illegal or promotes illegal activities.</li>
<li>No Decompilation: Decompilation of Mario Forever fangames and discussion about their decompilation is strictly prohibited.</li>
<li>No Exploits: Attempts to find and exploit loopholes in these rules are prohibited.</li>
</ul>
<h2>4. Enforcement</h2>
<p dir="auto">The forum administration reserves the right to apply penalties to users at its own discretion. Penalties may include warnings, post removal, temporary bans, or permanent bans depending on the severity of the offense.</p>
<p dir="auto">Note: Cases of misconduct that occur outside of this forum (e.g., in affiliated groups or other platforms) may also be considered for moderation at the discretion of the administration if they affect the community or its members.</p>
]]></description><link>https://marioforever.space/topic/9/mario-forever-space-rules</link><guid isPermaLink="true">https://marioforever.space/topic/9/mario-forever-space-rules</guid><dc:creator><![CDATA[reflexguru]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[General Rules for Making Release Threads]]></title><description><![CDATA[<p dir="auto">Before you decide to make a thread about your project release, please refer to this thread as a recommendation for how to properly organise your OP.</p>
<p dir="auto">Your thread <strong>has to contain the Release tag.</strong> This way, the user has clear knowledge, that the game is downloadable. This also applies to unfinished/beta/demo versions of your games (as long as you provide a download link).</p>
<p dir="auto">Start with the title of your game and main credits (developer, graphics, level makers)</p>
<p dir="auto">Include couple of pictures to show off your work.</p>
<p dir="auto">Briefly explain what your game is about: What theme it follows? how many levels are there? How difficult is it?</p>
<p dir="auto">If you want to include changelogs, it's preferable if you keep them outside your OP and include as either thread replies and/or something like github gist (with all appropriately linked in your OP)</p>
<p dir="auto">Your download link in the OP should always go to the latest version of your work.</p>
<p dir="auto">Hope this helps<br />
Cheers!</p>
<ul>
<li>looper231</li>
</ul>
]]></description><link>https://marioforever.space/topic/7/general-rules-for-making-release-threads</link><guid isPermaLink="true">https://marioforever.space/topic/7/general-rules-for-making-release-threads</guid><dc:creator><![CDATA[looper231]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>